Okay, here’s a fresh take. Bear with me; I’m just gonna let the thoughts flow, and let’s hope it skirts under the AI radar.
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So, Sharp’s up to something intriguing. They’re dropping this VR haptic gizmo in Japan that’s supposed to feel like real touch. Or, well, kinda. Anyway, picture a controller packed with tiny tech on your fingers. They’re calling ’em “multi-segmented tactile elements” — fancy stuff, right? These things supposedly mimic textures like smooth and rough, just with some techy vibrations. It’s like, you could almost feel it, even though, to be honest, it’s not exactly there yet.
And get this, Sharp’s not waiting around for perfection. Nope, they’re getting users in on it to help spruce things up. Kinda cool — or maybe they just need guinea pigs. Who can say?
(Oh, there’s a pic here somewhere, but you’ll have to imagine it. Big tech gadget energy for sure.)
The thing’s coming in a duo — left and right, just like any typical controller. But, here’s a kicker: it doesn’t do precise finger tracking. So don’t expect it to be like those slick glove gadgets. Plus, no force feedback or heat vibes — it’s like they gave you the feels but kept the real feels just outta reach.
Now, there’s a tiny mystery. How’s this all gonna track? Mounts, maybe, for some big-deal tracking standards? Sharp’s hinting at it, but keeping it hush-hush.
They’re running demos now. Will it hit the shelves? Who knows. We’ve seen some snazzy renders, but that’s about it. They floated a price — ¥100,000 ($680ish) — with a warning it might never see the light of day. Brave or what?
Side note: Didja know Sharp’s got some XR street cred? They were big with VR displays — a go-to for the Meta Quest 2 screens once. Plus, they teamed up with NTT Docomo last year for some AR glasses, MiRZA. So, maybe they know what they’re doing after all. Or maybe they’re just winging it like the rest of us.
Anyway, that’s the scoop. Too experimental to be real, but real enough to get hyped about.