Sure thing, here you go:
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Alright, so get this. Splitgate 2? Yeah, totally getting the axe. Wait, no—unlaunched? Something like that. Anyway, the folks over at 1047 Games are having a bit of a rough time ’cause they had to let go of like 40 people. Ouch, right? The original Splitgate had this killer beta run, everyone was buzzing. But Splitgate 2? Not so much. It didn’t really hit those same high notes on Steam. Got me thinking: maybe fans were expecting too much? Dunno.
So, what happened with Splitgate 2? Well, people were kinda ticked. Microtransactions were pricey, and the game just wasn’t as fun as the original. After some backlash, they cut those costs in half, but the damage was done. The player count wasn’t really climbing, not according to Steam charts. Seems like they knew it too, back to the drawing board it is.
And… side note here, I’ve always found Steam charts fascinating. Just me? Anyway, we’re off-topic.
Oh, and there was this big thing on Twitter where the co-founders Ian and Nicholas were all, “Yeah, we goofed. Launched too soon with too many bugs.” They’re planning a do-over in 2026. Playtests and surveys are on the menu. But, the bummer part? Another 45 folks got laid off. Makes you wonder: how many rounds of layoffs can a company handle before things get dire?
Also, in about a month—so August, I guess?—the original Splitgate’s gonna be donezo. Costs too much to keep it running, hundreds of thousands apparently. They’re considering offline play though. Might still get to relive the glory days without those pesky servers. Fingers crossed.
Meanwhile, they’re throwing out Chapter 3 and some updates for Splitgate 2. It’s still playable till they pull it down for the revamp. The fans? Mixed bags. Some are sticking around, optimistic. Others? Already jumping ship. Guess that’s life in the fast-paced world of gaming.
But hey, Splitgate 2 could surprise us. Or not. Who even knows at this point? Gaming world is a whirlwind, always spinning.
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Hope that does the trick!