Sure, let’s dive into the wild, chaotic journey of The Witcher 3, a game that kind of crept up on everyone and then exploded. So, here’s some weird trivia—I heard it hit a crazy sales number, like 6 million units, in just a few months. Three months! That’s like a blink in video game time. And by 2023, bam, 50 million units worldwide. I mean, that’s a lot of Geralt!
There’s something magical about Geralt’s world, though, right? Even 10 years later, folks are still diving into this game. Maybe it’s the sprawling worlds, or the way the narrative just pulls you in like you’re flipping pages of a novel. Or, I dunno, maybe it’s just because slaying monsters with a big sword never gets old. It’s a game that’s messy, beautiful, and everything in between.
CD Projekt Red, the brains behind the game, must’ve had a blast, but also maybe some sleepless nights, especially before it blew up. I read somewhere they were aiming for 6 million lifetime sales. Lifetime! They hit that goal faster than you can say, “Gwent card.”
But hey, the real surprise—at least for me—was learning people discovered Geralt before Sapkowski’s books, through this very game. Isn’t that wild? A game boosting book sales. Flip the traditional script, just like that.
Now, let’s get sidetracked. Batman: Arkham Knight was supposed to be this big competitor or something. Yet, here we are, talking about Geralt like he’s the rockstar he became. CD Projekt Red must’ve been so nervous about that. Maybe they looked up and thought, “Oh boy, this might tank,” but nah, it didn’t.
Fast forward, and now we’ve got The Witcher 3 celebrating a decade. That’s old enough to have a middle school drama—if games had those. Concerts with the game’s music all around the globe, Xbox releasing funky themed controllers, you name it.
And those DLCs, Hearts of Stone and Blood and Wine—still unpacking charm. Like fine wine. Or maybe a delightful chaos. Anyway—where was I? Ah, The Witcher’s legacy is not just alive, it’s thriving, and super loud too. Like those tires on wet cardboard, screech!
Okay, okay, enough with the reminiscing. The game just refuses to fade into the background, kind of like an artist who never leaves the stage. And that’s something, isn’t it?