Okay, so here’s the thing. The Teenage Mutant Ninja Turtles: Empire City, yeah? Just had this sneak peek—like a pre-alpha thing on Quest 3. Now, if you’re clueless about this, lemme fill you in (or not, but stick with me). It’s a mad first-person action thingy from some gang called Cortopia Studios. You can go rogue or team up with three pals. They dropped some nuggets in a diary, and trust me, there were brain sparks. Ace St. Germain—I swear, that name sounds like a rockstar—spilled beans on this wild parkour business. They even threw in some gameplay clips.
Picture this: They’re calling it “anime parkour.” I mean, what even? Anyway, Ace had this funny incident with a bug. Imagine launching off a mailbox and hopping lampposts like a squirrel on espresso. Yeah, it’s like that.
But hey, don’t hope for hardcore parkour, okay? Ace says our bodies are like, “auto-tuned”—whatever that means—to vibe better with the turtles. So, sprint, jump, dash, climb, fling yourself around. Repeat. And here’s the kicker: you might be lobbing yourself onto streetlamps or parked whatevers, just swinging and gaining speed. Real talk, I could use ninja tools just to get out of bed. But they’re saving the cool tool deets for later.
Went on a side quest there, whoops. Anyway, they’re taking cues from Ghost of Tsushima (legendary game alert!) and you can roll as any of the bro turtles: Leo, Raph, Donny, or Mikey. Adventure squared! It’s the second scribble from Cortopia’s diaries—last time was all concept art vibes. Honestly, this game sounds zany, and it’s not even here till 2026 on Quest and Steam.
I dunno why I’m pumped, but I totally am.