Sure thing. Here we go:
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So, there I was, diving into Oblivion Remastered like I had nothing else to do—except maybe laundry, but who wants to fold socks, right? Anyway, players are kind of grumbling about this one thing. You know Frostcrag Spire? Yeah, that breathtaking tower with all the magical vibes. Well, turns out, everyone wants a closer fast-travel spot. It’s like, why put it way over there? Seriously, I could do all my grocery shopping by the time my character even gets close.
Apparently, this isn’t rocket science. A quick tweak could sort it out, and let’s be real, Bethesda’s usually cool about fixing stuff players whine about. I mean, they’ve done it before. We hope.
Here’s the weird part, this remaster really sticks to its 2006 roots—warts and all. Not sure if that’s totally on purpose or if it’s a ‘couldn’t be bothered’ situation. Who knows? But those quirks are kinda why we love it, right? Still, a few smooth tweaks wouldn’t hurt, like this fast-travel mishap. Just don’t ask them to iron out all the kinks. Where’s the fun in that?
Oh, random tangent—there’s this Reddit thread by someone called False-Definition15. Folks there are going wild over how far they have to fast-travel to reach the Spire. One witty soul joked it’s a grand scheme to level up acrobatics. Picture this—every time jumping up a mountain. Workout of the century, I guess. Another thought, maybe Bethesda’s trying to stop us from having these overpowered houses. But hey, is trudging really the answer?
Guess we’ll see if Bethesda listens. They did before, so maybe we’ll get lucky. But if you’re crossing your fingers… well, don’t cross them too long. Nothing’s guaranteed, especially in Cyrodiil.
Anyway, where was I? Oh yeah, gotta check on those socks.