Alright, let’s talk about this little game, Misc. A Tiny Tale. They say it’s like Chibi-Robo — but is it? Hmm, sort of, but not really, you know? Anyway, here’s the deal: you’re this tiny robot, Buddy, running around cleaning trash and helping your robot buddy, Bag Boy. Like, how did they even come up with a name like Bag Boy? Makes you wonder.
So, this explosion happens — bam! — and all these Golden Cogs are scattered everywhere. Seems like the start of a grand adventure, right? And, honestly, you kinda just clean up stuff and make friends while looking for these cogs. Classic level-based fun, where you collect cogs, unlock doors, and off you go to the next stage. Ten cogs per stage, for those who must know. Cleaning doesn’t get you cogs directly, but hey, it gives you currency for quests. Oh, and yours truly ended up doing everything, like 100% completion, without even planning to. How? Good question. Just couldn’t stop!
Each level has its own little story or unique twist. Okay, one was all about gardening. Fine, whatever. But sometimes I’d walk around thinking, “This place is huge, am I lost?” Still, those hidden challenges were pretty exciting, even if Buddy’s jump is kinda, well, floaty. Picture trying to land when your shadow goes all ghostly on you. Yeah, fun — or maybe not.
The story? Totally unexpected. Not gonna spoil it, but let’s just say it gets deeper and darker than you’d think for such a cute game. Had moments where I was like, “Whoa, didn’t see that coming!” By the end, I was way too emotionally invested in these robot-characters.
Playing on the Switch was mostly smooth. Sure, sometimes it took a second for textures to show up, but no biggie. And the Switch 2? Performs like a dream — everything’s smooth, no lag, and the visuals are top-notch both in docked and handheld modes. Wonder what a Switch 2 patch would do though.
Misc. isn’t just a Chibi-Robo knockoff. It’s got its own charm and feels like a love letter to old-school platformers like Mario 64. Variety? Check. The urge to complete everything? So there. Sometimes it gets a little clunky, but the charm never wears off. Honestly, it might just be my indie game of the year. Anyone else feel that way?