I somehow stumbled into World War Z VR on the Quest and, man, was it a trip. Imagine diving headfirst into a sea of zombies, kinda like a buffet of chaos. Anyway, let me try and untangle my thoughts here.
First off, zombies everywhere. The game brags about throwing up to 200 of those undead folks at you all at once. I mean, who sits and counts, right? But that’s a lot more than I’ve seen in VR before. It’s funny, though. I walked in wondering if stuffing a gazillion zombies into one scene really makes things scarier. Guess what? It kinda does and doesn’t at the same time. Stick around, I’ll explain.
Okay, so picture this: in most zombie games, fewer zombies mean they’re super tough. Like, they stalk you, and bam! You’re toast. Here, they go for the opposite. One or two zombies? Pff, no biggie. Yeah, you just sort of bop ’em with your rifle if you feel like it. But oh boy, when they group up! That’s when things get spicy. Suddenly, you’re in the middle of a mosh pit of slobbering undead, which, frankly, feels more like VR wrestling.
Speaking of variety—there actually isn’t much, to be honest. At least from what I saw in Tokyo during my little escapade. You’ve got your basic zombies, but occasionally, there’s a stand-out one. Maybe they put a red sticker on it? Seriously, these highlighted ones shake up the monotony a bit. It’s like being trapped in a repetitive dream and, bam, a clown shows up.
Encountering different types of zombies? Yeah, there’s your gas zombies, bomb zombies, and screamers—each with their own shenanigans. Like, I had this one moment thinking, “Why’s there smoke?” Oh yeah, gas zombie. It’s a game of surprises, and sometimes, you win.
Going in, I thought the game would mimic the movie with hordes just overwhelming you and yadda yadda, game over. But in VR, it’s more like an old kung fu film. Zombies sorta take turns. No rushing. They’re laid-back… straaaangely respectful. It’s just that when one falls, another waltzes in, like they’re part of an endless ensemble cast.
Thing is, when it comes to mowing them down, you’re the star of the show. Taking out 20 at a time feels like a breeze if you’ve got the ammo. But as plot twists come along, more zombies line up to dance with you. Suddenly, it’s less ballet and more synchronized swimming, if that makes any sense.
There are AI companions—though calling them “companions” seems generous. More like “stuck-in-the-corner friends.” They’re not too bright, shooting at walls while you’re left doing the heavy lifting. I wonder why it’s not multiplayer. Really. I could use some human brains on my team. AI just ain’t cutting it.
Oh! And the puzzles. Didn’t expect those. Setting a bomb in Tokyo required a whole rigmarole—prime this, shake that, plant… somewhere. Totally caught me off guard. They’ve got little mysteries sprinkled here and there, making you really nose around. Discovering machine gun nests that need keys? It’s like a weird treasure hunt but with danger lurking behind every turn.
The end of the level throws a massive horde at you, really testing what you’ve learned. Gotta say, I enjoyed the Tokyo section and am itching to jump back in for the full experience.
So, I’m prepping for a full rundown once World War Z VR officially hits Quest and SteamVR. Gonna dive into shooting mechanics, weapon choices, locomotion… all that jazz. But right now, my brain’s buzzing with ‘bang bang’. No idea what the story is, but who cares when you’re having fun, right?
Pre-orders are up if you’re ready for some zombie mayhem. I’d say grab it, but hey, don’t blame me if the zombies get too friendly.