Sure, let’s dive in. This thing about Passimian Ex—I mean, it’s like, okay? So we’re dealing with this card that’s supposed to do its magic only when it kicks the bucket. That’s its “Offload Pass” party trick. And honestly? That sounds as useful as an umbrella in a hurricane. Seriously, what’s up with needing to be KO’d to shine? By then, your opponent is already throwing a victory dance. Talk about a buzzkill, right?
Anyway, the whole Celestial Guardians set had some killer picks, like uh, Rare Candy—man, that one shook things up. But Passimian Ex? Eh, it’s more like the potato salad at a BBQ—unexpected, nobody asked for it, but there it is. Got like 130 HP, hits for 60 damage. Woohoo! Not really. Stuff’s about as solid as wet cardboard. You’d be better off with a Druddigon or something, keeping things a bit more exciting and less… losing.
Sure, some brave souls threw Passimian Ex into decks—fringe flyers, mostly. Like, are we really surprised it didn’t make the cut? Abilities that need a card to get KO’d—nah, just not cutting it in a fast-paced game. Felt like it was put in there for a laugh or something.
Now, what gets me is this card has potential, right? Like, “why isn’t this a non-Ex card?” Mostly because its ability isn’t too shabby given the right setup. I mean, the Electrical Cord Tool makes you think it could’ve worked wonders elsewhere. But nope! Passimian Ex comes out, and it’s like bringing a spoon to a knife fight.
In short, Passimian Ex wanted to be the hero, ended up as the background character. It probably has fans, but in a game of heavyweights, this one barely lifts a kilo.