Man, so Decemberborn Interactive is at it again, right? They just spilled the beans about Cathedral: Crow’s Curse coming to the Nintendo Switch. I mean, if you’re into this sorta thing, you might wanna pay attention. But what really caught my attention—besides the fact that I desperately need a coffee right now—is this entire setup. Crow, that skilled Shade Sentinel dude from the first game, is your protagonist here. He’s off to these creepy forests and old ruins. Why, you ask? Apparently, things are out of whack in the Shade Forest. Go figure.
They’re shouting about this “fast, fluid and skill-based” combat. Timing dodges, strikes, all that jazz. Sounds intense, right? Then there’s this stealth angle, sneaking around like a ghost or stabbing someone in the back. Just your typical Tuesday.
Eric Lavesson, the big cheese over there at Decemberborn, says they’re super passionate about these games. Honestly, who wouldn’t be stoked to create dark, sinister worlds from scratch? They wanna make sure you feel it in Cathedral: Crow’s Curse.
Oh, hang on, they laid out some juicy features too—like skill-based combat where you gotta be a ninja or something, and this world that’s all seamlessly connected. Like, you could be chilling one minute, then BAM, in some other crazy area the next. Also, sneaky tactics, because why not? The enemies can see, hear, and even feel you (yikes), so you gotta keep your wits about you.
Plus, who doesn’t love upgrades and new powers? You wander around, find cool items, unlock skills… Yep, sounds like a good time.
They’re keeping the release date all hush-hush for now—talk about suspense. But it’ll land on the eShop for Switch, so just keep your peepers peeled for that. Anyway, that’s the scoop. Now—I really need that coffee.