Sure, I can help with that. Here’s the re-written article:
Oh boy, Oblivion Remastered and its Spells – What a Mixed Bag
Alright, so Oblivion Remastered, huh? It’s like they took the good ol’ spellcrafting from the original and threw it back at us with just a tiny sprinkle of change. You know, so little change that you’d have to squint to see it. But hey, it works, right? It’s like slipping into an old, comfy sweater for those who adored Oblivion from the get-go or even for the new crowd who might’ve been chewing on Skyrim and ESO until now. And, speaking of Skyrim — gosh, it’s been around for, like, what, 14 years? It’s classic, sure, but maybe Oblivion’s spell mojo needs a sort of encore in Elder Scrolls 6, not just a cut-and-paste job. It’s a wild, magical ride, and maybe — or maybe not — it needs to grow up a little.
Now, magic in TES? It’s a vibe. Always has been with the warrior-mage-rogue cocktail they’ve been serving forever. But listen, if TES 6 just ditches the great spell stuff from Oblivion like Skyrim did — I’m sorry, it’s just gonna, you know, suck. Does anyone even say suck anymore? Whatever. It can’t just copy-paste Oblivion’s thing, but ignoring it? Big mistake. Huge.
Spells That Kick Butt (And Maybe Break Stuff Too)
So, imagine you’re cooking up spells in Oblivion Remastered, right? You can whip up some insane concoctions… wish I had a recipe for those. Like, over-the-top combos that make you feel invincible. Wanna be invisible, heal up, and zip around faster than my morning caffeine kick? Yeah, it’s doable, almost laughably so. It’s like they handed you the keys to the magic kingdom and said, “Go wild!” Oh, you’re a Breton with The Lord Birthsign? Forget about dying unless you’re actively looking for trouble.
And then there’s the crazy stuff. What about one-shotting baddies with some drain-and-absorb trickery? Or summoning an Atronach and paralyzing fools with magic dementia? Might as well be a party trick at this point. The power trip is real, but — and here’s the thing — it’s maybe a bit much.
Why TES 6 Needs a Rethink on the Spell Stuff
We need to talk about Skyrim, like the elephant in the room that never learned spellcrafting. I mean, come on, why leave that magic fun out? But if Elder Scrolls 6 is gonna bring it back, it needs a bit of a timeout and think things through. Maybe let folks mix their spell soup but keep it spicy, not overwhelming. A cap on spell ingredients, like “Hey, that’s enough!” is necessary.
And don’t even get me started on the Frostcrag Spire ordeal in Oblivion Remastered. Starting spellcrafting early? Slightly disastrous and kills the thrill of discovering spells. TES 6 needs to gatekeep that until you’re well into the game — no shortcuts, sorry. Let’s blame it on Redguards and their magical wariness, just for a twist. You know, maybe unlock spellcrafting after a long Mage Guild journey or some epic endgame event. Fingers crossed, they figure it out without going off the rails.
So, will they pull it off and bring back spellcrafting? Dunno, but they better not fumble it like a bad potion mix. Over and out.