Diving headfirst into this whirlpool of things—so Virtuos, the big shot in game co-development, is shedding some weight. Heard it from Gauthier Andres, some French journo on BlueSky or something. Around seven percent of their crew, he said. That’s like 300 folks, give or take.
Virtuos, not missing a beat, confirmed it. The axe is falling on 200 people in their Asian offices, 70 around Europe, and oh, less than ten in France. What’s that all about? They’ve got this spiel about “changing needs” and “keeping up with the industry.” Whatever that means, right?
They’re trying to spin it like they’re fine-tuning things—getting cozy with high-stakes projects or something. Game engineering, creative this and that, live services—sounds fancy, no?
Anyway, they’re throwing some consolation prizes at those affected—severance, job hunting help, maybe even a spot somewhere else in their empire. It’s like getting a lollipop after a dentist visit. Not sure it helps much.
Oh, and remember The Elder Scrolls 4: Oblivion Remastered? Yeah, that was their handy work. Plus, they’re fiddling with the new Metal Gear Solid Delta: Snake Eater. Throw in some credits on Dune: Awakening, Cyberpunk 2077, Sea of Thieves—busy little bees.
Thing is, this isn’t isolated. Seems like job cuts are spreading through the industry like cold butter on toast. Microsoft just did another round—fourth in 18 months. Wild times, huh?