Okay, so let’s chat about this wild ride called Oblivion Remastered. I remember when the idea came up, people were practically buzzing—like, would it keep that classic vibe or morph into some soulless beast? Well, spoiler alert, it didn’t lose its cool. Graphics got a makeover, bugs were zapped, and yet, somehow, it’s still the real deal both newbies and veterans would vibe with.
So, picture this: those quests? So good. Especially the shorter ones, right? There’s this expansion pack, Knights of the Nine, which folks are super into. One quest, Wisdom of the Ages, feels like it’s wearing The Elder Scrolls heart on its sleeve. You’re hip-deep in lore, dodging daedra, solving ancient puzzles — it’s a whole scene.
Okay, side note—why can’t I ever forget the sound the conjurers make? Like, they’re these wild summoned beings, and then you’re at Fort Bulwark, and it’s just conjurers and daedra everywhere. At higher levels, the craziness amps up. There’s a point though, where the conjurers just… nope out because there’s this puzzle they couldn’t crack. They’re like, “Nope, can’t brain today.”
Those Fort Bulwark puzzles? Gotta talk about those. First off, who knew reading notes could be so critical? Then this captive knight spills the beans for another puzzle — you’re spinning statues like some sort of mystical dance. And oh, the puzzle in Rodgar’s tomb, man, I was all over the place. You have these items popping up, and you’re supposed to put them in just the right places. The struggle was real.
Now, let’s chat about what you get for surviving all that chaos— the Shield of the Crusader. Alright, it’s cool because it flexes based on how you want to play—heavy or light—and has this Reflect Spell thing that’s super handy. It even levels up with you if you, like, deck out the Armor Stand back at the Priory.
But… here’s the kicker. Beyond just getting this wicked shield, the quest is packed with lore. Those conjurers? Never had a shot at the shield because, get this, Julianos, the Divine associated with wisdom, plays this sneaky role, kinda like saying “Guide you, I will.” And it’s wild because daedra are poking their noses in where they shouldn’t, creating this juicy contrast that lore nerds love.
And the whole logic and wisdom puzzle thing, such a nod to Julianos. It’s not blurted out; it’s more like gameplay whispering secrets. If you’re into mixing lore, strategy, and epic dungeon crawling, this is your jam. It’s chaos and harmony wrapped into one. Oblivion Remastered knew what it was doing, for sure.