Sure, here’s a revamped version for you:
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So, here’s the deal with Oblivion Remastered. They tossed in some new tricks like, I don’t know, sprinting and these beefed-up skills, right? Suddenly, you’re zipping around way faster. Kinda makes you wonder what they were thinking for Elder Scrolls 6, doesn’t it? I mean, Oblivion Remastered and Skyrim are like apples and oranges, especially when it comes to character speed and movement.
Anyhow, Hammerfell is rumored to be the next spot in TES 6. But, here’s the kicker—it’s tricky. The land’s rugged, so you’re not gonna be hauling as fast as in Oblivion Remastered. It’s like they’ve got this problem now, trying to figure out how to make it work without making horses pointless or having the world load like molasses.
Jumping back to Oblivion Remastered, spellcrafting was a thing—good times, right? You could boost your speed and jump like a superhero. It kind of breaks the game, but hey, who doesn’t love a little chaos? Meanwhile, Skyrim tossed out spellcrafting, which makes me think… what if TES 6 leans one way or the other?
There’s this tidbit I heard about how during Skyrim’s development, Todd Howard was cool with axing horses if it would’ve meant a better game feel. Makes you think, huh? What if they carry that mindset over to TES 6? I mean, we might see some mad dash running, but with purpose this time, maybe?
Anyway, about the landscape—deserts in Hammerfell? Sprinting through sand? Yeah, not happening. It’s weird when you think about how the game has to balance out the terrain with player movement to make it seem… I dunno, authentic? We all want Athletics and Acrobatics back, but we’re in limbo, playing a waiting game. We gotta see what TES 6 really brings to the table.
So, hold off on getting too attached to zipping around in Oblivion Remastered. Who knows what surprises Elder Scrolls 6 has in store for us?