Hey, so there was this livestream today, right? The Future Games Show or something—honestly, I had it playing in the background while I was trying to decide if I could wear socks with sandals (still undecided). Anyway, this game, Reach, pops up. It’s from this group called nDreams Elevation. They’re tossing around terms like “VR action-adventure” and “full-body parkour.” My brain went, “Huh, that could be wild,” because who doesn’t want to parkour in VR?
So, Reach is supposed to be the big debut thing for these folks—nDreams Elevation—who, by the way, just came together in 2022. And get this, they’re saying it’s their most ambitious game so far. No clue what their other games were, but okay, let’s roll with it.
It’s single-player. You’ve got parkour, combat, and something about mythical threats, which sounds suspiciously like fighting big bads with possibly magical elements. You’re supposed to zip-line, climb, and all the stuff you’d usually try not to do if you’re afraid of heights. That trailer felt a bit like the movie Inception on speed, just in VR form. They’ve got previous stuff like Fracked and that PSVR 2 exclusive Synapse, in case you’re keeping track of their street cred.
Turns out you’ll be diving into this world using all sorts of tools, apparently creating your path or story or… something. June 10th, mark calendars if you’re into deep dives—they’ll spill more beans at the VR Developer Direct show.
And presenting this whole shebang was Shuhei Yoshida, a legend in the gaming world. He’s like that cool uncle who gives out sage advice and maybe buys you ice cream if he feels like it. Seriously, his thumbs-up is kind of a big deal. He’s over there talking about how nDreams impressed the socks off him. Not his actual socks, to be clear.
Then Glenn Brace from nDreams gets all deep about wanting players to feel in control and powerful. The kind of thing that sells games, you know? I could almost hear dramatic music playing in the background.
Reach isn’t out yet, but you can wishlist it on Horizon Store for Quest, PlayStation Store for PSVR 2, and Steam if you’re into PC VR headsets. Which, let’s be real, means it’s basically everywhere you’d probably play VR stuff. Anyway—did I mention the sock-and-sandal debate is still unresolved? Ugh.