Alright, so Hogwarts Legacy 2, right? It’s got this vibe, like, what could they even do next? They’ve got this magic playground they could expand in all sorts of wild ways. And get this: classroom quizzes. Yeah, like from Persona. Never thought I’d be hyped about quizzes again since… well, school, but here we are.
Think about it. You’re buzzing around Hogwarts, and suddenly – BAM – pop quiz. But not the terrifying kind where you blank out and suddenly forget your own name. This is trivia from the Wizarding World! Finally, all those years of memorizing Harry Potter tidbits might be useful for more than impressing other Potterheads at parties.
Hogwarts Legacy grabbed such a huge piece of the pie because we’ve been craving a legit HP game for, like, forever. But taking it further for the sequel, it can’t just be “Magical Britain: The Sequel.” It needs something more. Enter the quizzes. Imagine you’re in potion class, but instead of zoning out, you’re answering questions about random HP lore. Bliss.
Now, real talk—games can lean hard into nostalgia, but you don’t want to get trapped riding just the coattails of what’s come before. That’s like trying to pass off reheated leftovers as a gourmet meal. Tastes good initially, sure, but it’s gonna need its own spice. Stirring in a few brain-teasers could jazz things up a bit, let fans show off what they know about the wizarding world’s deep cuts. And yeah, HP fans love nothing more than flexing their lore muscles.
And, oh boy, remember how in the first game everyone was like, “Class? What class?” You’d think a school of witchcraft would mean more class time. But nah, you’re busy smacking goblins and waving your wand like it’s a glow stick at a rave. But asking players to sit through a schedule? Nope, that’s not fun either. Quizzes could be the middle ground without putting us all to sleep.
The quirk here though, Hogwarts Legacy 2 is its own thing. Pre-Harry era, you know? So forget about seeing Harry, Ron, or Hermione around—unless they decide to go time-traveling, or something. But still, the amount of background, ancient history, and lore they can tap into is insane. You want to know why unicorns are like the top-tier creatures? Or why hunting them is dark as heck? Throw those as questions in there. Makes battles and story moments hit harder when you feel in the know.
So yeah, if Avalanche goes this route—with sneaky questions that double as hints—who knows? Foreshadowing with classroom trivia? That’s some next-level stuff. Imagine piecing together who’s the big bad or why your spells work against certain creatures just by paying attention in class. A bit of mischief managed, perhaps?
Anyway, just a thought. Maybe it’ll happen. Or maybe not. Whatever they do, let’s just hope it’s as spellbinding as the first.